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Thread Statistics | Show CCP posts - 10 post(s) |

Anonymous Forumposter
State War Academy Caldari State
17
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Posted - 2014.05.20 12:19:00 -
[1] - Quote
CCP Fozzie wrote:We're increasing the standard cargo holds on all the DSTs
Anyone willing to do the math on the Occator and the Mastodon main cargoholds fitted for max cargo (Rigs, Expanders)? Personally not interested in opinions as to the intelligence of fitting one for such so your trolls will fall on deaf ears.
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Anonymous Forumposter
State War Academy Caldari State
17
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Posted - 2014.05.20 14:21:00 -
[2] - Quote
CCP Fozzie wrote:I've tweaked the assembled volume up a bit further, so they are all above 500k and no more than one can be fit in the SMA of a carrier or rorqual.
And Orca pilots everywhere cried a little.. |

Anonymous Forumposter
State War Academy Caldari State
19
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Posted - 2014.05.21 00:55:00 -
[3] - Quote
Vincent Athena wrote:CCP Fozzie wrote:.... So our plan for revamping them is to give them a strong and stable carrying capacity in the form of a large fleet hangar. Besides creating interesting options for group play, this fleet hangar does not pressure a pilot into fitting rigs or expanded cargoholds for max carrying capacity. ....
Consider the same change for the Orca. Having three holds is a pain for mining. You need to shuffle ore between the three holds while you are filling, then empty three when dumping. Its extra clicks for no apparent improvement in game play.
The Orca already has a "Strong and stable carrying capacity in the form of a large fleet hangar".
The Orca already has "interesting options for group play"
As for your complaint about the three cargo holds, I feel all are justified and appropriate. Your cargohold lets you protect your goodies when allowing fleet members to use your fleet hangar. The Ore hangar plays into it's intended role as a MINING SUPPORT SHIP without giving it overpowered hauling capacity. Raw ore is very large, should they remove the Ore hangar and increase the size of the fleet hangar, it would NOT get +50km3. It would be a much smaller increase in size due to it being general cargo. This would take AWAY form it's intedned role as a MINING SUPPORT SHIP. Thus being a BAD IDEA.
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Anonymous Forumposter
State War Academy Caldari State
19
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Posted - 2014.05.21 03:15:00 -
[4] - Quote
Catherine Laartii wrote:3. This will change wh landscape, especially C1.
I admit that this is a pretty severe issue that needs some serious consideration. Here's a pretty simple solution: increase the mass of the larger cargo haulers, both the DSTS and their t1 counterparts, to quite a bit larger than they are, and possibly the model a bit too. If they can haul battleships around in their cargohold, they should be roughly around the same size of them, and about as heavy. This would balance some of the mass-limit issues that are being raised, and can easily integrated statistically and lore-wise since much of their statistics outline them as being quite a bit larger than their fast-transport counterparts, and lore-wise it already makes sense considering the spaciousness of their holds and how the 'stronger' t2 materials can compensate for more base interior room for these proportionately cavernous fleet hangers.
Let me start off this post stating that I have never lived in a wormhole, nor have I ever jumped anything larger than a frigate through one. Take into consideration my openly admitted ignorance of the gameplay into consideration while reading this post.
It has always seemed a little odd that you can't have thing inside of a ship that's inside another ship. I'm speaking completely in terms of logic and not game mechanics and balance. I understand why they do it, and I agree with the reasons. However, I do think (In my admitted ignorance) that being able to haul things inside ships inside your ship makes sense, and if a balance can be reached doing so, shaking the meta up would be a good thing.
Additionally, I think that ships in Ship Maintenance Bays should add their mass to the parent ship. I personally would appreciate the entire contents of the cargo to play a role in a ships mass, but I also appreciate the complexity of the undertaking that would be to balance every single item's mass around this mechanic and don't ever expect this to be a thing.
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Anonymous Forumposter
State War Academy Caldari State
34
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Posted - 2014.05.21 12:23:00 -
[5] - Quote
Lair Osen wrote:Dammit Fozzie, that was going to be one of the most awesome features in Kronos :(
I too was pretty excited about it, but I can understand why even beyond the need to re-code it you're going back to this.
But *#@%$ FOZZIE! I wanted a DST can in my Orca  |
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